“I also paid attention to 1 million hospitality+IOC” ‘Bagg E -Sports’ present and the future (SS interview)

Sports | e -sports/game
input2025-07-28 14:10:00

(Sports Seoul | Reporter Kim Min -kyu) “National competition is a feeling that the club cannot give. This is why PNC is special.”
In 2025, the Battleground National Competition ‘Pub Nating Cup (PNC)’ was held to the largest scale ever, causing the heart of esports fans. Lee Min -ho, general manager of Craepon Battleground e -Sports, said, “This year, PNC is not just expansion of scale, but an experiment to expand the amplitude of emotions to fans.”
Lee Min -ho, general manager of the PNC 2025 held at the Seoul Olympic Park Handball Stadium on the 26th, “PNC is the identity of Battleground esports,” and “The only national intellectual property (IP) in the world, and it is more difficult to be prepared as it is difficult to select or schedule athletes. I keep on challenging because it’s different. ”

This year, PNCs participated in 24 teams for five days. The number of participating countries, schedules, and prizes has been expanded from last year. In addition, we prepared a collaboration stage with Spa. In addition to the ‘aesthetics of tactics’ from the existing Battle Royale esports, the emotion of the box office was added.
“I boldly expanded (PNC) based on fans and industry feedback. I wanted to show that I could make a variety of attempts,” he said. “I am proud to be an esports event that can form a team that represents more than 24 countries or regions of 24 countries. Let’s look at it. ”
Battleground esports is facing a challenge of ‘sustainability’. Recently, some famous teams were dismantled, and fans were concerned. In relation to this, the general manager said, “It was a natural process,” he said. “There was a recent news of the dismantling of TSM, an overseas team.

He also mentioned the global partner team program. “It has been operated for three years and has been maintained without departure, and it is reflecting the game improvement through the athletes’ meeting,” he said.
So what is the secret of the Battleground’s breakthrough of 1 million concurrent users? Lee said, “Development, e -sports, and publishing divisions were integrated into one and moved strategically.”
The contact with the International Olympic Committee (IOC) is also interesting. Craftton was the only Korean game company in June to be invited to the IOC e -sports forum. “The gun game is still cautious, but the invited to the table of discussion is the signal of change,” he said.

Regarding the future direction, he said, “Now it’s time to think about ‘narrative’ about why fans should watch e -sports as well as performance.” “It is necessary to redefine e -sports as a content industry, such as the work of notifying the star athletes, the structure of connecting the game and the game, and the collaboration with the streamer.”
Lastly, the general manager vowed to the fans, “I came here because there were fans who had all together at the moment,” he said. “We will try to be a genre-depining event in esports.” kmg@sportsseoul.com